CAPTAIN PETE’S TREASURE HUNT
We created an underwater themed game around the Bible principle of obtaining the ‘pearls of wisdom’ found in Matt chapter 5. We provided a responsive HTML5 game that works on all devices and operating systems. The game has an ascending difficulty that as the user progresses through the levels new weapons and functionality become available.
A multi-level, multi-difficulty action game providing subtle Bible memory and teachings for the JellyTelly video on demain (VOD) subscription platform for children. The game needed to be responsive and playable on desktops, tablets, and phones including iOS, Windows, and Android devices. The game also needed to fit within the current JellyTelly.com brand and consumer demographic.
We created an underwater themed game around the Bible principle of obtaining the ‘pearls of wisdom’ found in Matt chapter 5. Our HTML5 development team provided a responsive HTML5 game that works on all devices and operating systems. The game has an increasing difficulty factor which makes new weapons and functionality available as the user progresses through the levels.
WHAT THE CLIENT HAD TO SAY
“ Just a quick note to say THANK YOU so much for working with our team so well! We are so happy with the work and grateful for your thoughtful responses. We are learning so much! ”
HTML5 Game Demo
The best way to describe a game is to provide a sample level. Be sure to visit JellyTelly.com to play the full game! Until then, enjoy this sample level!
We worked with the JellyTelly team to use characters from one of the popular programs on JellyTelly called “What’s in the Bible?”. The program has a famous pirate character named Captain Pete who leads adventures and teaches church history. We thought he would be the perfect character and built the game around his adventures at sea. The player must help him navigate through waters filled with sea creatures to obtain the Pearls of Wisdom found in Matthew 5. One of the core challenges was creating realistic under water physics for the weapons as they fired, sank, and captured fish. Here are some of the initial prototype wireframes that evolved into the functional requirements for the final game.