CAPTAIN PETE’S TREASURE HUNT

We created an underwater themed game around the Bible principle of obtaining the ‘pearls of wisdom’ found in Matt chapter 5. We provided a responsive HTML5 game that works on all devices and operating systems. The game has an ascending difficulty that as the user progresses through the levels new weapons and functionality become available.

THE NEED

A multi-level, multi-difficulty action game providing subtle Bible memory and teachings for the JellyTelly video on demain (VOD) subscription platform for children. The game needed to be responsive and playable on desktops, tablets, and phones including iOS, Windows, and Android devices. The game also needed to fit within the current JellyTelly.com brand and consumer demographic.

THE SOLUTION

We created an underwater themed game around the Bible principle of obtaining the ‘pearls of wisdom’ found in Matt chapter 5.  Our HTML5 development team provided a responsive HTML5 game that works on all devices and operating systems.  The game has an increasing difficulty factor which makes new weapons and functionality available as the user progresses through the levels.

TECHNOLOGY USED

WHAT THE CLIENT HAD TO SAY

Captain Pete Game Features

HTML5 Game Demo

The best way to describe a game is to provide a sample level. Be sure to visit JellyTelly.com to play the full game! Until then, enjoy this sample level!

Arrrr, matey!!!!!

LETS GAME

We worked with the JellyTelly team to use characters from one of the popular programs on JellyTelly called “What’s in the Bible?”. The program has a famous pirate character named Captain Pete who leads adventures and teaches church history. We thought he would be the perfect character and built the game around his adventures at sea. The player must help him navigate through waters filled with sea creatures to obtain the Pearls of Wisdom found in Matthew 5. One of the core challenges was creating realistic under water physics for the weapons as they fired, sank, and captured fish.  Here are some of the initial prototype wireframes that evolved into the functional requirements for the final game. Captain Pete Concept Sketches and Art

We crave challenges. The harder the problem the better. Bring us yours!

CONTACT OUR TEAM

 

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